Tina's forward F+K is by far her best move. Its safe on block -4, a hard knockdown which creates force tech setups,great whiff punisher, and low crushes. Anytime Tina lands this move and force techs the opponent with ws P or another forward F+K, they are in a very bad situation. I will pinpoint her options.
- Stand Guard- Loses to hcf throw,ws forward back throw, or downback K
- Crouch Guard- Loses to forward F+K, forward K,or forward P+K
- Side Step-Loses to walk forward forward PP, downback K,or throw
Standing after being force teched by Tina is a very scary option. Nobody wants to be thrown all day. Her throws do very solid damage alone.Crouching is even worse though. Getting hit by another forward F+K will put the opponent back in the same situation. Forward K will put them in a deep stun that from there I either A- back back P and go into backturned stun mixups or B- back K into the same situation.Stepping will beat forward F+K but will loss to throw which will be counter throw, walk up forward PP in which the 2nd P will hit and can lead into the forward K,P,or down K follow ups, and also downback K will hit them out of the step, but they can tech up after being hit. Force teching with another forward F+K leads to a free back back throw buffer which leads to mixups of your choice.
Tina's vortex is very strong. It makes her comeback factor very good. Learn how to read your opponent's habits and cap on their weaknesses.
Soon I will post my top 10 moves with Tina and vs. match ups against the cast. Please follow and support me.
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